Latest Updates as of 04/07/2016
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Fixed crash when player logging out of an instance while dead
Improved latency issues with higher populated servers
Fixed festival bonfire crash
Fixed starting inventories and starting quickbar
Added SleepCommands in mangosd.conf so you can turn on/off some fixes which may have an impact on lag with large numbers of players on a server
Updated core code with more fixes
Updated database with latest dev updates
Fixed a wide range of different spells and abilities e.g. Cannabalize, Seal of command, Arcane Missile etc...
Fixed Molten Core script for majordomo summoning after runes are doused & ragnaros script
Major update to data files
Fixed Naxxramus and the server crashing bug
100% Fix NPC's no longer run past you when you start combat
100% Fix NPC's die at correct angle
Fixed you will now lose combat with NPC's when you exit a dungeon/raid instance
Updated core code with more fixes e.g. error on exit
Updated database with latest dev updates
Fixed spell aura's e.g. Thorns so they no longer crit
Fixed multiple server crashing bug's
Fixed fear motion effect is now running instead of walking
Gurubashi arena chest now spawns at correct times every 3 hours with correct loot
Fixed Hunter revive pet and call pet spells so they now work properly
Fixed wierd NPC's mounting onto random visual objects after deaggro
Fixed resistances at low level so they no longer provide crazy spell resist
Fixed you can now ghost run to any spirit healer and ressurect at your location rather than getting teleported back to your starting spirit healer
Modified weapon skill calculation again - more blizzlike than before
Fixed buffs (e.g. druid thorns) that cause damage on hit to display properly and calculate as a spell rather than raw damage
Updated creature movement so that it is less likely for a creature to run past you when engaging still not 100% fixed but much better
Kinda fixed creatures dieing at wierd angles
Updated core code with latest updates
Fixed warrior skills being delayed more than they should
Fixed starting inventory / bugged out starting thrown weapons that could crash the server
Updated database with various fixes
Updated weapon/defense skill system to be more blizzlike (can now train weapon skill on level 1's)
Fixed blizzlike NPC classes parry/dodge/block chances
Fixed - deaggro from distance properly
Fixed - in dungeon mobs chase further
Fixed - critters react blizzlike
Fixed - spell crit / dodge / melee crit / parry / block calculations are blizzlike
Fixed - no longer hitting attacks instantly after casting a spell
Fixed - Upper blackrock spire now works finally
Fixed - Other minor changes to make it more blizzlike etc...
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OLD fixes implemented into the server:
(new) fixed - NPC's pets will now de-aggro when the NPC owner de-aggros
fixed - Mounted NPC's demount on aggression and remount after combat ends
fixed - All raid instances save progress, so if the server restarts the bosses that you killed wont respawn
fixed - Ironforge/Stormwind/Orgrimmar emote responses with /wave/kiss/shy/salute/chicken/rude
fixed - More quests fixed and improved
implemented - lvl60+ world elite/boss non-humanoids can now be kited indefinately (smiley face - i know its not 1.12.1 blizzlike but i loved this so much in vanilla i brought it back) mangosd.conf has an option to enable/disable infinite world bosses/lvl60+ elites combat range
fixed - pets which are not defined in the database will no longer spawn
fixed - pets will now regenerate mana after combat
updated - a number of NPC's equipment/waypoints/hp/mana/damage etc...
fixed - so many things that i cant even think of, but its fixed
updated - item drop rates/item loot templates for various quests/NPC's
updated - more NPC's loot templates/skinning templates fixed
updated - more dungeon/raid scripts including objects/rare spawns/creature location's/waypoints